Brawl - King Dedede - Subaction - SpecialNSpit
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Stats
IASA: |
None |
Subaction Index: |
0x1d7 |
Throw
Frame: 5
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
10 |
0 |
0 |
361 |
Normal |
Unique |
AerialAndGrounded |
0 |
false |
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 361, kbg: 0, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 361, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- AsyncWait(5.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool (0x15) }
- GenerateArticle { article_id: 2, subaction_only: true }
- ApplyThrow { unk0: 0, bone: 63, unk1: RandomAccessInt (0x9) unk2: RandomAccessInt (0xa), unk3: RandomAccessInt (0xb) }
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(6.0)
- SoundEffect1(1029)
- SoundEffect1(990)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(8.0)
- Rumble { unk1: 14, unk2: 0 }